Friday, October 30, 2009

going back in time, #7 - out of order.... "cast"

2/7/2008, Sean

Whippoorwill- tattooed with a latticework of empowerments, of armor, of strength, of sensing. He’s reborn into hunting...
Why does he hunt? Because...fuck, lord knows, we must figure this one out. How about the idea of the thrill of the hunt. He’s feral, slightly feral from a bite from something a while back. Some of his tattoos are broken, and with it, some of him is unraveling.
How did he get the tattoos?
The tattoos, one of them at least, was snuck in.
This one brings dreams, pulls him toward his next task.
He is a threadbare man, pulled from site to site
He’s tired, worn out, and everyone who works with him dies, except one, Tatters,


The Tattered Woman- Tatters-Moira-Moira is actually a couple of people. Her "knack" is that she is multiple souls, a tapestry put together, a person outside of the cycle of humanity. As such, she is unaffected by destiny, thus able to override it. Of all of humanity, she is the only free soul. She is also invisible to most wholly supernatural beings, being not from the flow of humanity. Wears a quilt dress and a vest over, hair a mess in all but dreads.

Jan van der Beirk- Medium-Dutchman who went wandering into the great veldt, and discovered the slaughter site of one of the tribes. Or did he do it himself? There, this early Boer discovered a religious artifact of the tribe, and was able to use it to control the spirits of the dead tribe and now reaches out to the undead as well. He can animate the dead. Due to the issues which had arisen after he discovered the extent of his powers, he retreated to the US, where he, as an academic, attempts to develop his talents.

"Lady" Jane- She goes by many names, but this at least is the name she is best known by with Mockingbird. She is a wandering pursuer of excess and new experience. She can ravage, gaining sustenance from the creations of others, feeding off the creativity. She is amoral, usually helping her own side, the Fey, keep things under control, but not too much, that wouldn’t be much fun. She’s one of the last gatekeepers of her people, more and more of them loose themselves to the music of the chaos. It is what they were born for, and if they can refuse it, at least in some bit, then they can possess massive power. It takes great will to attack her. All denims in hill nobility.
Old- Simple, skilled gunslinger with the advantage of anytime someone tries to shoot at her, she forces a will roll from them to succeed due to her appearance. Intent is to give her one one-shot spell as well. Probably a confusion spell, as well as the ability to hurt the unnatural.

Confessor- The Confessor believes he was a Jesuit and believes he was a priest, but honestly, doesn’t remember from the time he died. Or rather, should have died. But he is back, sent back by god to "do his will". He is quiet, flat voiced, with a wry sense of humor. God will take his due, it is all a matter of time. He has a massive iron will, unaffected by charms of any kind. A little healing, but mostly exorcism spells, even those few. He wears white gloves, a black parson’s habit with barbed wire epaulets, boots, a scruff, and inspires those around him

Mr No One- The man who cannot be seen by the one man he intends to kill. He’s a construct of sorts, once a man, now a hollow shell, nothing left but a need to execute the will of the creator, the Dark Man. He’s a bloodworks man, who only develops any amount of energy, of passion, when he is about to cut the throat of his target. Wears a scarf and a wide brimmed hat, no hair, and a yellowed eyes.

Josiah Shadow- The Ghost of a man. A whisping man able to walk through walls when he wills it. The Front of his face is thick, mostly human smoke, but back toward the back of his head it devolves into smoke. Mutton chops and a white outfit, a Samuel Clemmons Suit.

Unseelie Huntsman- Beautiful, androgynous, and, while not maliciously evil, completely amoral, and joys only in the hunt. He is older than "Lady" Jane, and continued down the path into chaos. He is not a leader of the chaos, the chaos has no leader. He simply wish es to enjoy the life in this, what he sees to be the last days.

Hill Boggin: A thing that does not speak well, twisted, with an underbite, pocked skin and endless strength

Captain Martyns the Federal Hermetic- Pipe smoking man wearing a cavalry cap, he’s of dubious military background, though he claims to the contrary. He wears a picture of the woman around a button of the suit he wears, always half concealed by the presence of the huge overcoat he wears. He hopes it is a protection, but unlike everything about him, there is no locked magic within it. His buttons are marked by khabbalistic marks that protect him, the interior of his coat is opposed to metal by alchameic principles. His hair is well cut, he has a thick mustache, and occasionally, a cigar. He, unfortunately has a habit of talking more of than he knows, of getting himself in trouble as he looks older than he is, and many of his years are in study. He wants to do good, and it is an uncomplex good, he wishes to solve problems and kick ass. Sometimes gullible, he also does not understand the idea of "impossible". He focuses on enchantment magics, not castings.

No Prisioners- Bandit ex-CSA cavalryman. Older now, not the wild problem starter he used to be, but a survivor of the Kansas mess, and ranged with fellow raiders from Bloody Kansas to the foothills of Kentucky.

Mad Zeke- Crazy Hillman who can smell the metal, or so he says.

The Huntsman- Hates magic, arcane attacks, bonus vs magic

Shape Changer- Werewolf effects, stats listed as beast

Soul Eater- Each Kill makes him stronger-

Anya O'Reily- Young, determined, heroic

Heiffer & Solomon- Midgit and Giant

The Strikebreaker- From East, bearer of the Electric whip. It was an experiment, mainly as a tool to drive on the cattle in Chicago. He stole the prototype. But if you have it, how do you recharge it? Not sure yet, but for a short time Ionnas used the device to

Dr. Lao- The Geomancer. Not a violent man by any stretch of the imagination, he’s a man who learned at a very early age the science of geomancy, of using ley lines to feed his good fortune. He has the ability to slide along lines and shoot at right angles. Sometimes he gets paid to help find a little bit of ply left in a claim.

The Strange and Amazing Dr Alonzo Vent- Huckster with an apathy towards battle, creator of Josiah Shadow, older fellow, but has a plethora of alchemics. He’s thin, and almost two people. The one most see is the salesman, loud, outgoing, quick witted, standing on his card and bellowing to the crowd. After, in the quiet of his cart or in the loose privacy of the back of the local bar, he is silent, brooding, trying to make sense out of the path he follows. He’s running away from something but he is not sure who.

Nemesis (War)- The Herokiller, handman of the Dark Man. There’s no doubt in his mind, he knows what his duty is, he’s chosen it whole, he is a avatar of destruction, which he shall do through killing the heroes. He even gave up his name for the Dark Man. The Hollow Gunslinger. Curly hair, small pierce nez glasses, opaque, hollow voice, knows he is the best, but doesn’t care.


Adam- The trained killer, no more than 17, raised to be a perfect weapon, even tutilaged under the Nemesis, to protect...

Coldheart- He is the Cannibal commander and the man CPT Martyns hunts, the commander who survived the wintering. MAJ Ross, hale, but physically twisted (how, long lines of scar tissue, a canyon where his eye should be, slight extension of the canines.

The Unbroken Grey-Something more than human,. Thickly bearded, but survived the storm. He’s lightning scored in the storm. He and the lightning have an understanding. He’s stormrider. Saberbearer. A Lightning Teleporter.

Joykiller-Daughter of the Dark Man. She’s a Cambion, a twisted child of the bordello madam who established the house that Callico works at. The mother died during birth.

Thomas-He is hemp robed monk in the hills of CA. He is immune to all forms of magic.

Griz the Mountain Man-Furrier, older, simple in philosophy. He comes to the edge to make in simple trade, but little more. He avoids the big city, really he is little more than a

Leather-An old bitter man living on the edge of society for so long he’s picked up a bit of talent himself. He’s got a dark touch to him, allows him to kill the supernatural, and a slight touch of the dark that allows a bit of stealth as well. Thin and bitter.

Calico-Touch of the Fey in her, ability to enchant, much of a younger Lady Jane.

Valkrye Stefansdottir, the Widowmaker-One eyed, cold, distant. Hunter of men -Facepaints circle of runes around her right eye, her good eye, forcing it to clear red. A vestal warrior, Rapid charge, Nordic Axe at the belt. Blond with a ponytail tied in human leather.

Gambler- Gypsie Card Reader-Female, slightly older, always a joke on her lips, always ready to take the impossible chance, never surprised. Curly black hair in a mass down to the small of her back. She’s played a few

Big Bess-a rural woman, realistic, down to earth kind of stout woman. She has no magic, she has nothing beyond her nature: stoicism

Moira the Orphan-The Sword Bearer-A modern Paladin, adopted by Confessor

Sheriff w/o a Town

Dr. Stoke-Matilda’s Father, mad scientist of the purest breed. A big, hands on kind of guy, old, but still strong, kinda guy who tightens nuts bare handed. Spanish survivor of the Carlist War, man who became more than he is because he had to.

The Hangman-He whose duty cannot be stopped

Jimbo the Governor's Man-Adam’s partner, the worldly man who runs the daily ops of the city.

Juicer-A Doctor Jeckle and Mr Hyde kind of guy

Opium Vision Summoner-A relative of the geomancer

Jose Orgullo-The duelist, proud

Martin the Snake-Sneak, with poisoned blade.

Blight (Famine)-

Legion (Strife)-

Blacklung (Plague)-

Miguel the Spider-Has 4 arms of metal with pistol attachments

The Philidephian-A rapid reloading solid walking kind of man.

Salome the Snakewoman-Snake eyes, scaled at points. Treated like an outcast. Never belonged.

He Who Saw Shibolleth-Cult leader who saw something chthonic in the hills.

Unnatural Big Game hunter-From Europe, a deep voiced man looking for excitement.

Magic Surveyor-Minor mage from Europe

Cajun Cursebringer-Bi polar, both jolly and quiet stalker

Dead Jim, Twice Hung-Cadaverman, very tough
Damage resistance 5, quite a lot of hit points, wearing washed out clothing covered in holes and probably missing one eye. While he has a rifle, his low stats should make that pretty much ineffective, putting his real strength in hand to hand.

Lila-NEW
Idea is of a young girl possessed by a powerful demon. The child is little more than a locus for it’s power, including reach, multiple attacks, and invulnerability to normal attacks. The image is a child stuck hanging in mid air surrounded by a miasma of dark energies (clear plastic idea.

Wolf-The man with no name
Has a few heroic rerolls, some of the best stats in the game, and grim determination, but how does one represent grim determination? No leadership abilities and no specials beyond the rerolls. Part native American he drank a mixed brew and ended up fighting a spirit for a night and a day, until he collapsed in exhaustion. When he awoke he was covered with wolf tattoos.

Liam the Butcher-Bloodthirsty bastard
Idea here is for a guy in a butcher’s apron, wild hair, holding a butcher’s knife and a pistol. Not that skilled a shooter, but he has the Bloodthirsty Butcher ability, allowing another attack if he successfully hits, and he has two attacks.

Pigdog-Knockback beast, fearful
Large individual, causes fear, and has Knockback which pushes foe back d4 squares after a successful hit, and should travel be impeded, it does remaining squares of damage to the impeder and the impeded times five. Has a few wagon wheels that he uses as ranged weapons which allow him to attack two adjacent targets with his ranged attacks. Ugly bastard wearing just pants and a vest (he can’t afford sleeves, what do you want).

Davies "Carrion" Stork-Scrapper, ugly puss
One of the lower level fillers, main advantage is Scrapper which allows him to make a roll vs. 15 with his level bonus when he dies. If successful, he remains in play with 5 hp. Thin, potmarked face and oversized clothing. Also, if doesn’t have a friendly model in sight he has to make a morale roll (ie cowardly).

Matilda Stokes-Hammer steam arm
Image of a curly blond woman, little buxom, with a preacher’s had, black duster, and a metal device over both of her arms with a small steam generator on her back. Gives her very high strength, generally applied through her sledge hammer. Her malfunction (joker card for init) is over heating, making her device useless for the turn and causing her damage from the heat.

Andrew Smythe-British shootist
Not necessarily a good guy, but two pistols, a bowler and a crapload of accuracy, including a one use per game whirlwind of bullets, which if he has full guns, allows him to empty every round he has. Should take a little while to reload however. Thinking he won’t shoot folks in the back. Honorable perhaps, but only when not expected.

Li Don Qin-Martial Artist
All the bonuses including high AC, dodging bullets, multiple melee attacks, kick ass move.

The Alienist-Mind controlling
Bulletproof "Siege"-Full Metal Duster
Native Druid
Loa Rider
Curst Beast
Gruff Harris
Agent 08
Pyra
Grey P'bod
The Dark Man
The Rebuilt
Mr. Minder
Dynamite Casmir
Phineas and his Canopener
Clint Osok
Tex
Keif the Pugilist
Piledriver the Railroad Worker
Alister Klase- Gattling Attacks, Saturate Fire
Doorknocker-Explosive Hammer
Pneumatic Gunslinger
The Safecracker


Drobingher- The pimp, those he owns he owns in soul, the ones who serve him are empty things, without anything left of themselves. They mayhap may not be cured. Ill shaved, ill fitting suit,

Comments:
A challenge intially to create a miniatures game. I have stats on a large number of these characters, and many of their origins are in an unusual mechanic more than anything else. It was part anime, part wester, part deadlands. It was the book of revelations in a world where the east just went away.
 
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